Resume
Summary
Experienced 3D Sculptor in game development (4+ years) Diverse design background
Fluent in QA game testing/diagnostics Adaptable to different workflows
Collaborator/team-oriented Able to grasp new concepts quickly
Strong communication skills Disciplined time management
Detail-oriented/highly organized Positive relationships with clientele
Tech proficient
Experienced 3D Sculptor in game development (4+ years) Diverse design background
Fluent in QA game testing/diagnostics Adaptable to different workflows
Collaborator/team-oriented Able to grasp new concepts quickly
Strong communication skills Disciplined time management
Detail-oriented/highly organized Positive relationships with clientele
Tech proficient
Skills
3D Sculpting and Design Mechanics Development
Asset Creation and Integration Worldbuilding
UV Mapping and Texturing QA Testing and Diagnostics
2D Animation Retopology
Biometrics/Anatomy Pixel Art
3D Sculpting and Design Mechanics Development
Asset Creation and Integration Worldbuilding
UV Mapping and Texturing QA Testing and Diagnostics
2D Animation Retopology
Biometrics/Anatomy Pixel Art
Software Skills
Zbrush Substance Painter Photoshop
Unity Topogun Blender
Autodesk 3ds Max Adobe Flash xNormal
Asperite
Experience
3D Sculptor and Designer | Troll House Games | April 2016 - Present
• Asset creation (characters, props and worldbuilding from concept to integration)
• Develop and curate mechanics design documents for programming department
• Run routine QA testing for all facets of gameplay/software and hardware diagnostics
• Lead interviews for perspective art department candidates
• Run booths to show product at events like DreamHack, PAX South and SXSW
• Assist with strategic decision-making in game development process
Unity Topogun Blender
Autodesk 3ds Max Adobe Flash xNormal
Asperite
Experience
3D Sculptor and Designer | Troll House Games | April 2016 - Present
• Asset creation (characters, props and worldbuilding from concept to integration)
• Develop and curate mechanics design documents for programming department
• Run routine QA testing for all facets of gameplay/software and hardware diagnostics
• Lead interviews for perspective art department candidates
• Run booths to show product at events like DreamHack, PAX South and SXSW
• Assist with strategic decision-making in game development process
Screenshot Curator | SourcePlay | July 2015 - September 2015
• Curated indie game screen shots for fashion industry visual references using Photoshop
Projects
Graphic Designer | Book Launch Flyers | January 2016 - April 2016
Peyote - History, Tradition, Politics and Conservation
By: Bia Labate
• Designed various flyers for book launch using Photoshop
2D Animator | Student Film | November 2015 - February 2016
• Animated introduction of film using Flash
Graphic Designer | Comedy Club SXSW Flyers | October 2015
• Designed SXSW flyers club using Photoshop
3D Character/Concept Artist | Student Video Game | March 2014 - October 2014
Solstice (AI Student Video Game Project)
• Produced concept design & 3-D sculpts for creature models using Brush, Substance Painter and Photoshop
• Assisted with debut at Captivate Conference
Projects
Graphic Designer | Book Launch Flyers | January 2016 - April 2016
Peyote - History, Tradition, Politics and Conservation
By: Bia Labate
• Designed various flyers for book launch using Photoshop
2D Animator | Student Film | November 2015 - February 2016
• Animated introduction of film using Flash
Graphic Designer | Comedy Club SXSW Flyers | October 2015
• Designed SXSW flyers club using Photoshop
3D Character/Concept Artist | Student Video Game | March 2014 - October 2014
Solstice (AI Student Video Game Project)
• Produced concept design & 3-D sculpts for creature models using Brush, Substance Painter and Photoshop
• Assisted with debut at Captivate Conference
Education
The Art Institute of Austin
Download PDF here.
Bachelor of Fine Art in Game Art & Design
July 2011 - June 2015
Austin, TX
July 2011 - June 2015
Austin, TX
• Coursework in 3D sculpting & modeling, texture/material creation, concept
design, general principals of design
Download PDF here.