Stiles Stoddard Stiles Stoddard


Experienced 3D Sculptor in game development (4+ years)       Diverse design background
Fluent in QA game testing/diagnostics       Adaptable to different workflows
Collaborator/team-oriented       Able to grasp new concepts quickly
Strong communication skills       Disciplined time management
Detail-oriented/highly organized       Positive relationships with clientele
Tech proficient


3D Sculpting and Design       Mechanics Development
Asset Creation and Integration     Worldbuilding     
UV Mapping and Texturing     QA Testing and Diagnostics       
2D Animation     Retopology       
Biometrics/Anatomy     Pixel Art

Software Skills
Zbrush       Substance Painter       Photoshop
Unity       Topogun       Blender
Autodesk 3ds Max       Adobe Flash       xNormal

3D Sculptor and Designer | Troll House Games | April 2016 - Present
• Asset creation (characters, props and worldbuilding from concept to integration)
• Develop and curate mechanics design documents for programming department
• Run routine QA testing for all facets of gameplay/software and hardware diagnostics
• Lead interviews for perspective art department candidates
• Run booths to show product at events like DreamHack, PAX South and SXSW
• Assist with strategic decision-making in game development process

Screenshot Curator | SourcePlay | July 2015 - September 2015
• Curated indie game screen shots for fashion industry visual references using Photoshop

Graphic Designer | Book Launch Flyers | January 2016 - April 2016
Peyote - History, Tradition, Politics and Conservation
By: Bia Labate 
• Designed various flyers for book launch using Photoshop

2D Animator | Student Film | November 2015 - February 2016
• Animated introduction of film using Flash

Graphic Designer | Comedy Club SXSW Flyers | October 2015
• Designed SXSW flyers club using Photoshop

3D Character/Concept Artist | Student Video Game | March 2014 - October 2014
Solstice (AI Student Video Game Project) 
• Produced concept design & 3-D sculpts for creature models using Brush, Substance Painter and Photoshop
• Assisted with debut at Captivate Conference

               The Art Institute of Austin                 
                    Bachelor of Fine Art in Game Art & Design                  
July 2011 - June 2015
Austin, TX

Coursework in 3D sculpting & modeling, texture/material creation, concept design, general principals of design

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